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Saturday
02Jan2010

Sprocket and Project Logs

I've had the past two weeks of work off, which has been an experience in its own right :) The Holidays have been great, and I got to spend a lot of time relaxing. I also started working on a little side project I've been wanting to do for some time now, Sprocket, and that led me to a few ideas with my blog.

The project is a game idea I've been batting around for some time - a (at first) single player RPG-Lite game focused around a kid who battles enemies using an array of Robots he builds from collected parts taking place in a steampunk inspired world. The battle system would be more unique than your typical FF/Pokemon Menu based ordeal - I had talked to Kurt about some different ideas, such as "writing" visual programs and modifying them through the course of battles, etc - but that's not important right now.

Anyhow, like I mentioned, I began working on it over break, and had the idea of logging my progress, ideas, and questions on my blog - sort of like a Project Log with some direct interaction. If anything, I hope it'll drive me to keep working on it when time permits - but the added communication over ideas and mechanics could be really interesting too.

Since I'm doing this all on my own for now, I'm having to wear many hats. Most of my work over the past week has been modeling and rigging a dummy main character, which as been an adventure in its own right. I have a decent amount of experience with modeling programs (notably Max and Maya) because of my job, but modeling and animating a humanoid is well beyond the task of a humble game designer! It turned out to be a lot of fun though, and I'm pretty happy with the results.

So that will probably be the first Log I post. After I wrap up my required art assets to get a prototype going, I'm going to shift gears and flesh out my GDD and begin to design some of the more important systems (read: combat) as I work on getting the game engine going.

So I hope you'll check back from time to time and see how I'm doing! And any feedback is greatly appreciated.

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